Stormchaser Grades
Whenever your GM decides, your characters will Grade-Up. This will allow you to choose 1 Grade Skill. You may only choose a Grade Skill from your current Stormchaser Grade level. Ex: Your Stormchaser Grade has gone from Grade 1 to Grade 2; you can only choose ONE Grade 2 Grade Skill.
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You may also start making a character at a specific Grade - your GM will specify.
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Grade 1 Character:
+4 Stat Points
Max Stat Value = 7
+8 Skill Points
+$5000 Starting Cash
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Grade 2 Character:
+6 Stat Points
Max Stat Value = 7
+10 Skill Points
+$7500 Starting Cash
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Grade 3 Character:
+8 Stat Points
Max Stat Value = 8
+12 Skill Points
+$10,000 Starting Cash
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Grade 1 Skills:
Sharp Eyes:
+1 to Dexterity
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Defined Musculature:
+1 to Strength
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Broad Build:
+1 to Constitution
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Academic Prowess:
+1 to Intellect
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Steel Brow:
+1 to Fortitude
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Vascular Health:
+1 to Vitality
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Grade 2 Skills:
Heavy Weather Resistance:
Category 1 Hurricane side effects do not affect you.
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CQC Mastery:
+1 to both Submachine Guns and Handguns Weapon Skills.
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Field Mastery:
+1 to Hit Rolls against Long Range targets.
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Hand-to-Hand Mastery:
+1 to Hit Rolls with melee weapons.
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Vicious Biologist:
+2 Damage to Fauna and Flora.
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Heavy Weight:
+10 to Max Carry Weight.
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Grade 3 Skills:
Berserker:
+5 Max Health.
+1 to Ballistics.
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Tactical Reload:
Reloading never costs an action.
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Surgical Prowess:
+1 to Medical Skill Checks.
On a Medical Skill Check Fail: Heal the patient for 1d6.
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Target Switch:
When firing with an alternate firing mode that fires more than 1 round, you may delegate the rounds between up to 3 targets within 15 feet of each other.
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Dual Wield:
You are able to hold 2 Sidearms at once and each has a Shoot action when you fire with them.
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Laser Focus:
You can skip a turn and reveal all enemy positions within 40 feet.